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QuickBlox Video Chat SDK Supports Group Calls

January 14, 2016

Quickblox has released the next generation of its Video Chat SDK. Now, webmasters can embed video chat that supports group calling into their websites.

The solution is based on the WebRTC (Web Real-Time Communication) concept that supports browser-to-browser real-time dialog, with video conferencing, voice calls, and file sharing.

Thanks to this latest release, Quickblox Video enables group calls from a website. Webmasters simply need to implement the appropriate JavaScript code and they immediately offer site visitors the ability to enjoy video-based real-time communications with multiple people.

According to Quickblox, the mission of the Video Chat solution is to “enable rich, high-quality RTC applications to be developed for the browser and mobile platforms.”

The QuickBlox team also rewrote the documentation for the SDK, making it easier for developers to find the answers they need when it comes to implementing video chat solutions.

Chrome, Firefox, and Opera are all desktop browsers that support WebRTC. On the mobile side, Android Browser, Opera Mobile, Chrome for Android, and Firefox for Android all support the technology.

To use the QuickBlox Video chat solution, developers will need to register with QuickBlox. Then, they need to create an application in the Admin Panel. That’s a familiar process to experienced JavaScript developers who’ve ever created a social media app with Twitter or Facebook.

From there, developers will need to download the SDK and configuration. At that point, the developer resource provides a helpful guide to get developers off to a quick start.

The solution uses a secure HTTP protocol. That’s a benefit to people who are using video chat for sensitive communications.

The SDK also offers flexibility so that users can adjust the maximum height, maximum width, default height, and default width of the screen used in video chat sessions.

QuickBlox also provides code samples for developers who would like to see working code before they get started.

Edited by Kyle Piscioniere

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